Notes of SYIT, Computer Graphics CGA Syllabus (E-next.in).pdf - Study Material
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B. Sc. (Information Technology), , Semester – IV, , Course Name: Computer Graphics and Animation, Periods per week (1 Period is 50 minutes), Credits, Evaluation System, , Unit, I, , II, , Course Code: USIT405, 5, 2, Hours, Marks, Theory Examination, 2½, 75, Internal, -25, , Details, Lectures, Introduction to Computer Graphics:, Overview of Computer Graphics, Computer Graphics Application and, Software, Description of some graphics devices, Input Devices for, Operator Interaction, Active and Passive Graphics Devices, Display, Technologies, Storage Tube Graphics Displays, Calligraphic Refresh, Graphics Displays, Raster Refresh (Raster-Scan) Graphics Displays,, Cathode Ray Tube Basics, Color CRT Raster Scan Basics, Video, Basics, The Video Controller, Random-Scan Display Processor, LCD, 12, displays., Scan conversion – Digital Differential Analyzer (DDA) algorithm,, Bresenhams’ Line drawing algorithm. Bresenhams’ method of Circle, drawing, Midpoint Circle Algorithm, Midpoint Ellipse Algorithm,, Mid-point criteria, Problems of Aliasing, end-point ordering and, clipping lines, Scan Converting Circles, Clipping Lines algorithms–, Cyrus-Beck, Cohen-Sutherland and Liang-Barsky, Clipping Polygons,, problem with multiple components., Two-Dimensional Transformations:, Transformations and Matrices, Transformation Conventions, 2D, Transformations,, Homogeneous, Coordinates, and, Matrix, Representation of 2D Transformations, Translations and Homogeneous, Coordinates, Rotation, Reflection, Scaling, Combined Transformation,, Transformation of Points, Transformation of The Unit Square, Solid, Body Transformations, Rotation About an Arbitrary Point, Reflection, through an Arbitrary Line, A Geometric Interpretation of, Homogeneous, Coordinates,, The, Window-to-Viewport, Transformations., Three-Dimensional Transformations:, 12, Three-Dimensional Scaling, Three-Dimensional Shearing, ThreeDimensional Rotation, Three-Dimensional Reflection, ThreeDimensional Translation, Multiple Transformation, Rotation about an, Arbitrary Axis in Space, Reflection through an Arbitrary Plane, Matrix, Representation of 3D Transformations, Composition of 3D, Transformations, Affine and Perspective Geometry, Perspective, Transformations, Techniques for Generating Perspective Views,, Vanishing Points, the Perspective Geometry and camera models,, Orthographic Projections, Axonometric Projections, Oblique, Projections, View volumes for projections., 35, , https://E-next.in
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III, , IV, , V, , Viewing in 3D, Stages in 3D viewing, Canonical View Volume (CVV), Specifying an, Arbitrary 3D View, Examples of 3D Viewing, The Mathematics of, Planar Geometric Projections, Combined transformation matrices for, projections and viewing, Coordinate Systems and matrices, camera, model and viewing pyramid., Light: Radiometry, Transport, Equation, Photometry, Color: Colorimetry, Color Spaces, Chromatic Adaptation, Color, Appearance, Visible-Surface Determination:, Techniques for efficient Visible-Surface Algorithms, Categories of, algorithms, Back face removal, The z-Buffer Algorithm, Scan-line, method, Painter’s algorithms (depth sorting), Area sub-division, method, BSP trees, Visible-Surface Ray Tracing, comparison of the, methods., Plane Curves and Surfaces:, Curve Representation, Nonparametric Curves, Parametric Curves,, Parametric Representation of a Circle, Parametric Representation of an, Ellipse, Parametric Representation of a Parabola, Parametric, Representation of a Hyperbola, Representation of Space Curves, Cubic, Splines, , Bezier Curves, B-spline Curves, B-spline Curve Fit, B-spline, Curve Subdivision, Parametric Cubic Curves, Quadric Surfaces. Bezier, Surfaces., Computer Animation:, Principles of Animation, Key framing, Deformations, Character, Animation, Physics-Based Animation, Procedural Techniques, Groups, of Objects., Image Manipulation and Storage:, What is an Image? Digital image file formats, Image compression, standard – JPEG, Image Processing - Digital image enhancement,, contrast stretching, Histogram Equalization, smoothing and median, Filtering., , Books and References:, Sr. No., Title, 1., Computer Graphics Principles and, Practice, 2., Steve Marschner,, Peter Shirley, 3., Computer Graphics, 4., Principles, of, Interactive Computer, Graphics, 5., Mathematical, Elements for CG, , Author/s, J. D. Foley, A. Van, Dam, S. K. Feiner, and J. F. Hughes, Fundamentals of, Computer Graphics, Hearn, Baker, William M., Newman and Robert, F. Sproull, D. F. Rogers, J. A., Adams, , Publisher, Pearson, , Edition, , 12, , 12, , 12, , Year, , 2nd, CRC press, , 4th, , Pearson, TMH, , 2nd, , TMH, , 2016, , 2nd, 2nd, 36, , https://E-next.in